22 marzo 2008

The Cathedral and the bazaar

Me recomendaron hace unos siete años que me leyese este artículo y no encontré el tiempo de hacerlo, ahora me arrepiento, es brillante, genial y a la vez, humilde.

El artículo The Cathedral and the bazaar ilustra la manera de desarrollar software que se ha seguido, con tanto éxito, en Linux - el bazar - en contraposición con la manera más tradicional - la catedral.
El artículo fue presentado en el Congreso de Linux del 1997, pero creo que lo que describe sigue estando vigente, aunque de manera muy evidente en el mundo del software, creo que también en otros campos que requieren compartición de conocimiento e ideas.

Durante el artículo va señalando los puntos que él considera más importante a modo de lecciones aprendidas.

1. Every good work of software starts by scratching a developer's personal itch.
2. Good programmers know what to write. Great ones know what to rewrite (and reuse).
3. "Plan to throw one away; you will, anyhow.''
4. If you have the right attitude, interesting problems will find you.
5. When you lose interest in a program, your last duty to it is to hand it off to a competent successor.
6. Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.
7. Release early. Release often. And listen to your customers.
8. Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone // Given enough eyeballs, all bugs are shallow.
9. Smart data structures and dumb code works a lot better than the other way around.
10. If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.
11. The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.
12. Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong
13. "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away.''
14. Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.
15. When writing gateway software of any kind, take pains to disturb the data stream as little as possible—and never throw away information unless the recipient forces you to!
16. When your language is nowhere near Turing-complete, syntactic sugar can be your friend.
17. A security system is only as secure as its secret. Beware of pseudo-secrets.
18. To solve an interesting problem, start by finding a problem that is interesting to you.
19: Provided the development coordinator has a communications medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.

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